Computer Science Student
8 Weeks
1
Unity / C#
Developed a modular Unity toolbox for Building Digital Twins (BDT), enabling interactions in VR and 3D, including features like a drone mode and interactive solar panels.

2 Weeks
5
Unity (C#)
A 3D zone capture game where the player faces an adversary tank controlled by AI. In addition to capturing zones to win, the player must eliminate monkeys to earn points to buy upgrades.

12 Weeks
1
Spring Boot (Java), React (TypeScript), PostgreSQL
This tool checks if a project's dependencies are up to date and displays the version of each dependency. It works exclusively with Maven projects and GitHub repositories.

30 Weeks
3
Unity (C#)
This project aims to create a tool to recreate part of the world realistically.
2 Weeks
1
SFML (C++)
I made this game in less than two weeks. It was made for a C++ lesson. The game is made in C++ and SFML. This game is a Shoot-em-up in 2D, were the player as to survive to enemy waves.

28 Weeks
5
React / Godot
LA-Editor is an online educational scenario editor. It allows modeling an educational scenario and exporting it as a JSON file. Another part of the project consists of a video game demonstration that implements serious game scenarios produced by LA-Editor.
I have always been passionate about video games. This passion inspired me to become a video game developer, where I can create worlds and tell stories. My journey began by learning programming, where I acquired skills. Today, I am good at combining creativity and technique to design interactive experiences. Curious and motivated, I am constantly looking to improve my knowledge and take on new challenges.